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  • Survival horror has entered a new Realm. A deadly computer virus is killing humans. You have been infected and have 7 days to live unless you find a cure and stop the dreadful virus from spreading. Search for clues and unlock the deadly secrets that lie between two worlds..
Product description ------------------- The story The Ring: Terror's Realm begins as our happy heroine, Meg, finds that her boyfriend, Bobby, has been turned into a dead, dried-up fig of a thing. He was a husky hunk before; now, he's just a husk. Obviously disturbed, Meg emerges determined to solve the mystery by examining the line of research that Bobby was conducting at the local branch of the Center for Disease Control. At the lab, she learns that Bobby and two other recently departed staffers were running a top-secret computer program known only as [RING]. By cing the still-running program, Meg gets downloaded into an alternate world. Decked out in nifty body armor and sporting lead-spittin' weaponry, Meg is able now to take her personal vendetta to a new level. All of this would be cool, except that Meg is tutored on how to "off" people in the [RING] universe, and then sent off to destroy others called "them" without any other explanation or motivation. Where's the logic in that? At first, the action is rather absorbing, and there are plenty of elements to move the plot along. As time goes by, The Ring grows tired, and the production team does little to revive it once it begins that long, slow journey into night. Late rehashing of early plot segments is tiring; being sent on increasingly trivial item-retrieval missions is worse; chugging around the game's locales again and again is tedium that becomes nearly unendurable as the game nears its conclusion. To make matters worse, the game's production values aren't enough to warrant consideration for a lengthy gameplay experience, either. Any thought of this game passing as a Resident Evil clone goes right out the window when you start firing at a creature that's right in front of you, and the bullets magically fly right through its body without leaving any damage at all. While The Ring: Terror's Realm seemed like a good idea at the start, it just goes to show what happens when a d .com ---- The story The Ring: Terror's Realm begins as our happy heroine, Meg, finds that her boyfriend, Bobby, has been turned into a dead, dried-up fig of a thing. He was a husky hunk before; now, he's just a husk. Obviously disturbed, Meg emerges determined to solve the mystery by examining the line of research that Bobby was conducting at the local branch of the Center for Disease Control. At the lab, she learns that Bobby and two other recently departed staffers were running a top-secret computer program known only as [RING]. By cing the still-running program, Meg gets downloaded into an alternate world. Decked out in nifty body armor and sporting lead-spittin' weaponry, Meg is able now to take her personal vendetta to a new level. All of this would be cool, except that Meg is tutored on how to "off" people in the [RING] universe, and then sent off to destroy others called "them" without any other explanation or motivation. Where's the logic in that? At first, the action is rather absorbing, and there are plenty of elements to move the plot along. As time goes by, The Ring grows tired, and the production team does little to revive it once it begins that long, slow journey into night. Late rehashing of early plot segments is tiring; being sent on increasingly trivial item-retrieval missions is worse; chugging around the game's locales again and again is tedium that becomes nearly unendurable as the game nears its conclusion. To make matters worse, the game's production values aren't enough to warrant consideration for a lengthy gameplay experience, either. Any thought of this game passing as a Resident Evil clone goes right out the window when you start firing at a creature that's right in front of you, and the bullets magically fly right through its body without leaving any damage at all. While The Ring: Terror's Realm seemed like a good idea at the start, it just goes to show what happens when a design-and-development team has to sustain its efforts over the course of a huge a of gameplay. What could've been a savory of porridge, with all of the brown-sugar fixings, turns instead into a viscous glob of mush. --Todd Mowatt Pros: * Absorbing action at the beginning Cons:* Gameplay quickly becomes tedious * Poor production values

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The Ring: Terror's Realm

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